Jingyi Li





Hi, I’m Jingyi — a product designer and storyteller. Whether I’m composing a VR narrative or engineering a rehabilitation device, my goal is the same: to create resonant interactions that improve how we live, feel, and heal.

                Click HERE to view my CV





Interstellar Shore


2023 / VR Interactive Visuals / Steam (Released Sep 2023)

This work primarily explores the themes of “life,” “intelligence,” and “nothingness.”
In the project, I was responsible for some concept art, refining assets using AIGC, model creation, gameplay design, and interaction design.        


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GhostGod


2024 / VR Asymmetric Battle Arena / SteamVR (Planned 2026)

This project is a Chinese-inspired cyberpunk VR asymmetrical competitive game that continues to explore the symbiotic relationship between humanity and technology.
In this project, I was responsible for establishing the initial overall art style, creating some model textures and UI elements, and handling portions of the interaction design. The game is slated for release on SteamVR.        


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The Lunar Base


2024 / Puzzle Adventure / In development

A first-person puzzle-shooter PC game currently in development, aiming to blend industrial sci-fi aesthetics with SCP-like design elements to highlight the contrast between humanity's lunar base and the moon's indigenous civilization.
In the project, I was responsible for establishing the overall art style, creating some concept art, and participating in scene construction.        


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The Monster’s Stress Relief Station


2025 / VR Location Based Entertainment / Displayed in Xian

The core concept of “The Monster’s Stress Relief Station” is to bring psychology out of cold clinics and integrate it into our daily lives, using gamified approaches to popularize psychological knowledge.
In this project, I participated in the initial concept development, conducted relevant medical knowledge research, handled interaction design, and offline exhibition planning.


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Greek Mythology Digital Art Exhibition


2023 / VR Interactive Visuals / Displayed in Solana Beijing

The exhibition uses MR wearable devices to bridge the virtual and real worlds across time, space, and cultures. Through digital art techniques, it offers a modern interpretation and reimagining of ancient Greek mythology, immersing visitors in the world of Greek myths.
In this project, I was responsible for the interactive design and the construction of related blueprints.        


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Other Projects


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